DEVELOPMENT OF SMART MATHEMATICS MONOPOLY MEDIA IMPROVE MATHEMATICS LEARNING OUTCOMES

dc.contributor.authorAlpian, Yayan
dc.contributor.authorAnwar, Aang Solahudin
dc.contributor.authorDewi, Shinta
dc.date.accessioned2021-02-19T03:46:04Z
dc.date.available2021-02-19T03:46:04Z
dc.date.issued2020
dc.description.abstractThe purpose of this study was to determine the use of smart mathematic monopoly learning media able to improve student mathematics learning outcomes. This research uses the Research and Development (R&D) method. Development of smart mathematics monopoly learning media for flat figure material for Mathematics IV fourth grade subjects. The subjects of this study were all grade IV students of SD Negeri Adiarsa Barat II Karawang Barat with a total of 36 students. The results of the validation of the material experts and media experts were 78% with a decent category and the results of the students' responses were 91%, the student's post-test score was 81.39 and with the percentage value of 81% of students who got a score of ≥ 75, while the student's pre-test score was 60.83 with a percentage value of 25% of students who scored ≥ 75. It can be concluded that the learning media monopoly in smart mathematics flat grade material class IV, feasible and can improve mathematics learning outcomes flat grade material class IV SD Negeri Adiarsa Barat II. This research recommends that the school, especially teachers, be able to design and use creative and innovative learning media to increase student participation and improve student learning outcomes.en_US
dc.identifier.issn1475-7192
dc.identifier.urihttp://repository.widyatama.ac.id/xmlui/handle/123456789/12672
dc.language.isoenen_US
dc.publisherInternational Journal of Psychosocial Rehabilitation, Vol. 24, Issue 1en_US
dc.subjectSmart Mathematics Learning Mediaen_US
dc.subjectMathematics Learning Outcomesen_US
dc.titleDEVELOPMENT OF SMART MATHEMATICS MONOPOLY MEDIA IMPROVE MATHEMATICS LEARNING OUTCOMESen_US
dc.typeArticleen_US
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