GAME BATTLE ROYALE PLATFORMER VIRTUAL REALITY BASED
dc.contributor.author | Zakiah, Azizah | |
dc.contributor.author | Fajar, Muhammad | |
dc.contributor.author | Hidayatulloh, Sindi Ibrahim | |
dc.contributor.author | Ridwan | |
dc.contributor.author | Fadillah, Hilman | |
dc.date.accessioned | 2021-02-17T01:58:08Z | |
dc.date.available | 2021-02-17T01:58:08Z | |
dc.date.issued | 2020 | |
dc.description.abstract | Virtual Reality is a technology that allows users to interact with a 3D environment that is simulated by a computer, this technology can make someone seem like they are entering a virtual world that can interact with real movements. Virtual reality can be implemented in the fields of Architecture, Military, and Entertainment such as games. This study purpose to make games by genre battle royale platformer who apply the technology of virtual reality which played by players that must avoid obstacles-obstacles that exist to reach the finish line. The Game will be divided into two stages that is Gate Crash and Door Dash, by using Virtual Reality hope the players can feel the sensation is more fun when playing the game. This study uses six stages of the Multimedia Development Life Cycle (MDLC) method, that is Concept, Design, Material Collecting, Assembly, Testing and Distribution. The application has been tested through Blackbox testing, with the results of all test indicators being declared valid. | en_US |
dc.identifier.issn | 0038-111X | |
dc.identifier.uri | http://repository.widyatama.ac.id/xmlui/handle/123456789/12559 | |
dc.language.iso | en | en_US |
dc.publisher | Solid State Technology Volume: 63 Issue: 4 | en_US |
dc.subject | Game | en_US |
dc.subject | Virtual Reality | en_US |
dc.subject | Battle Royale | en_US |
dc.subject | Platformer | en_US |
dc.subject | MDLC | en_US |
dc.title | GAME BATTLE ROYALE PLATFORMER VIRTUAL REALITY BASED | en_US |
dc.type | Article | en_US |
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