Browsing by Author "Zakiah, Azizah"
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- ItemEVALUATION OF INTERACTION DESIGN OF VIRTUAL LABORATORY OF OPEN SOURCE PROGRAMMING IN VIRTUAL CLASSROOM BASED ON MOODLE USING DECIDE FRAMEWORK CASE STUDY : C PROGRAMMING(8th Widyatama International Seminar on Sustainability (WISS 2016), Widyatama University and IEEE, 2016-09-05) Zakiah, AzizahIdentifying usability and user experience goals is essential for making every product successful, and this requires understanding users' needs. The role of evaluation is to make sure that this understanding occurs during all the stages of the product's development. with evaluation playing a key role in facilitating understanding between designers and users. In this research, focus on a evaluation interaction design of virtual laboratory of open source programming in virtual classroom based in moodle using DECIDE framework. The approach and method is a usability testing. The data of result of the questionnaire is presented in tables. The testing result showed that respondents agree that the virtual laboratory is in accordance with the goals of usability and user experience that is effective, efficient, safe to use, good utility, easy to learn and to remember by users. Respondents also agree that the virtual laboratory will support them to get the objectives of learning of C programming.
- ItemGAME BATTLE ROYALE PLATFORMER VIRTUAL REALITY BASED(Solid State Technology Volume: 63 Issue: 4, 2020) Zakiah, Azizah; Fajar, Muhammad; Hidayatulloh, Sindi Ibrahim; Ridwan; Fadillah, HilmanVirtual Reality is a technology that allows users to interact with a 3D environment that is simulated by a computer, this technology can make someone seem like they are entering a virtual world that can interact with real movements. Virtual reality can be implemented in the fields of Architecture, Military, and Entertainment such as games. This study purpose to make games by genre battle royale platformer who apply the technology of virtual reality which played by players that must avoid obstacles-obstacles that exist to reach the finish line. The Game will be divided into two stages that is Gate Crash and Door Dash, by using Virtual Reality hope the players can feel the sensation is more fun when playing the game. This study uses six stages of the Multimedia Development Life Cycle (MDLC) method, that is Concept, Design, Material Collecting, Assembly, Testing and Distribution. The application has been tested through Blackbox testing, with the results of all test indicators being declared valid.
- ItemIMPLEMENTATION OF AGILE NETWORK ARCHITECTURE TO SUPPORT A DIGITAL ECO-SYSTEM USING THE I.T.I.LV4 METHOD AT PT. XYZ(Solid State Technology Volume: 63 Issue: 4, 2020) Zakiah, Azizah; Suwendi, Tantan Taryat; Saputra, Aryadi; Kusumah, Dicky Tiara; Mustholih, IndraTechnological developments have changed business activities, one of which is a digital business. Digital business can accelerate a business process by utilizing very strategic technology. Network infrastructure to meet digital business needs refers to a combination of network hardware such as servers, switches, firewalls, and other hardware. Traditional network systems can no longer accommodate these services because they only refer to technology and connectivity. Agile Network-based network architecture development design has the advantage of the fast implementation of a new business model. This design aims to meet the needs of PT. XYZ for business development in the digital world which is implemented in the Data Center. The design of this infrastructure development refers to the IT service management (ITSM) model, namely I.T.I.Lv4 because it is supported by an explanation of the processes that can be carried out in the implementation of governance and information technology management.
- ItemMODEL KOLABORASI VIRTUAL LABORATORIUM PEMROGRAMAN DENGAN APLIKASI SOURCE CODE MANAGEMENT (SCM) SEBAGAI PENDUKUNG METODA PEMBELAJARAN STUDENT CENTERED LEARNING (SCL)(Jurnal Informatics Research and Development (IRD), Universitas Widyatama, Vol.1, No.1, Juli - Desember, 2016) Zakiah, AzizahPengembangan ilmu pengetahuan dan teknologi {iptek) khususnya dalam bidang teknologi informasi pr!ndidikan yaitu mob.ile learning. Produk benlfXl software I framework pembelajaran yang dapat digunakan dalam proses implementasi suatu metode pembelajaran yang sedang digalakkan pemerintah yaitu Student Centered Leaming (SCL) dalam pemrograman dengan media pendukung saat ini yaitu e-learning. Metode SCL merupakan suatu metode pembe/ajaran yang menekankan pada siswa. Framework ini nantinya dapat digunakan dalam pembelajaran pemrograman berbasis open source dengan manajemen repository source code berbasis web yang dinamis. Di Dukungan perkembangan teknologi internet saat ini yaitu 4G membuat akses internet menjadi lebih cepat. Dan Indonesia merupakan pengguna internet terbesar ke-6 di dunia. kehadiran koneksi 4G LTE diakhir tahun 2015 Indonesia berhasil masuk dalam jajaran lima besar negara di Asia Pasifik. Didukung dengan akses yang baik maka pemamfaatan teknologi e-learning sebagai media virtual classroom dapat juga dikembangkan menjadi virtual laboratorium programming.
- ItemOUTLIER DETECTION OF TRANSACTION DATA USING DBSCAN ALGORITHM(International Journal of Psychosocial Rehabilitation, Vol.24, Issue 02, 2020) Sunjana; Zakiah, AzizahThe supermarket is one means of marketing the company's products. Marketing activities undertaken with supermarket provides a wide range of types of products from different companies (as producers). Consumers prefer to go to the supermarket than traditional markets due to promo. For example, the products offered were given discounted half price of normal price. Consumers tend to buy more of their needs so that existing stock items in the supermarket can be drastically reduced. Therefore, the supermarket had to anticipate in order to not shortage of stock in the warehouse. Various techniques in data mining can be used, one that is an outlier detection. The role of an outlier detection is needed in order to detect abnormal transactions including candidate anomalies and normal transactions and will be help the supermarket in anticipation of running out of stock items. Outlier detection is an outlier search process on dataset and is one of the first steps to be able to perform analysis of data coherent. The main objective in outlier detection is to detect data with properties/state data with different data or are most of the anomalies found in multidimensional datasets. One of the formidable algorithms for detecting outlier is DBSCAN. Therefore, in this study, the author will use the technique of outlier detection algorithm with expected DBSCAN can help supermarket in anticipation of running out of stock items. The result from research that has been done by calculating 1862 products there was no product data that classified as outlier, whereas by calculating 100 first products there are 4 products data that classified as outlier, products with id 80069449, 80015728, 82024920, 80021527.
- ItemSMART WATER TANDON(Jurnal Informatics Research and Development (IRD), Universitas Widyatama, Vol.1, No.2, Juli - Desember, 2016) Zakiah, AzizahWater is a basic human need. Right now the water supply can be obtained from taps or wells yet the problems that commonly arise is the time and the discharge-supplied water and the usual solution used is to use an electric pump. While the electrical load in Java at 21.00 pm on Saturday, March 28, 2015 stood at 4,072 MW, down 19 percent compared to the load MW 0:22 on March 14, the same hour that amounted to 4,091 MW. For that needed a way to improve efficiency. In this study will be submitted Smart Tandon microcontroller-based answer to the problems raised. In the test result that Smart Tandon can make savings of electricity consumption by 0.000133334 Kwh.