Browsing by Author "Tjahjono, Budi"
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- ItemMOBILE-BASED DESIGN OF COST ESTIMATION CALCULATION APPLICATION WITH USING FRAMEWORK CORDOVA (Case Study of DKI Jakarta Region)(International Journal of Psychosocial Rehabilitation, Vol.24, Issue 01, 2020) Malabay; Augustinus, Andreas; Tjahjono, Budi; MurnawanCost estimation is a part that will be used as a basis for determining whether a construction project is feasible or not, the estimated cost is also required at the beginning before the start of a project. Cost estimation has an important role for the parties involved in it such as the Project owner, Consultant Planner and contractor. In general, construction cost estimates are divided into conceptual cost estimates and detailed cost estimates. Conceptual cost estimation is the estimated cost based on the concept or general description of the building to be built, for example a modest house, a luxury home, and. Through this estimation, conceptual costs are obtained, namely costs based on a general description that becomes a reference to the planned building construction before the detailed costs are calculated. Detailed cost estimation is the estimated cost based on a detailed calculation of the quantity and unit cost of each building component so that a more accurate total cost is obtained. The data used in this study came from the Indonesian Association of Appraisers (MAPPI) and the Ministry of Public Works and Homework which have been reviewed and used in the professional world.
- ItemVIRTUAL REALITY BASED ON NATIONAL HEROES INTRODUCTION (CASE STUDY: SDN SRENGSENG 04 PAGI)(International Journal of Psychosocial Rehabilitation, Vol. 24, Issue 1, 2020) Tjahjono, Budi; Khan, Muzammil Arradh; Ariessanti, Hani Dewi; Latif, Dini VerdianaNational Hero is a title given to Indonesian citizens who fought against the fallen colonialism in defense of the Indonesian nation and state. Basically elementary school children only know the heroes from textbooks on social science subjects. The problem faced by the teacher when explaining the material is that students are easily bored following the subject because the teacher only tells the history of the hero without anything interesting. One solution to create a learning process that is fun and not bored by making the delivery of information can be delivered more interactively and feels more real because it can reach the human senses, for example is VR (Virtual Reality) technology. The goal is to achieve a strong sense of presence in the virtual environment. Especially in the classroom, with that technology can be utilized in the classroom that is Virtual Reality Recognition of national heroes. By using the Prototype method, users can play an active role in the development of the system to be created. From the description of the problem above the appropriate method is to use the PIECES method. Where the results of the PIECES method can save time, get information that is more quickly absorbed when students use this application, students do not need to go to the location.